A prototype in which you take command of a spaceship, along with a few other players, which due to the layout and different stations is not easily controlled by a single player.
|Logistics||The ships power plant and control. All other stations needed power to be diverted to them from this central location.|
|Helm||Ship steering and throttle control. Features used to aid in control required various power levels minimums.|
|Engineering||The ships engine and amount of thrust power. Additionally responsable for charging and firing warp jumps.|
|Navigation||Scanner map and object readout. Objects can be scanned to provide further information such as station docking codes and ship manifest data.|
|Communications||Station to provide comms with stations and other ships in order to request docking, obtain missions, or demand surrender.|
|Medical||To provide healing and diagnosis for player all illness and injury|
|Weapons||Combat targetting and energy weapon/missle control station|
|Shields||Energy shield and defense control|
Unit physics and rendering transitions ownership based on enclosed space. This enables the player on a moving ship/space station to be unaware of the object’s movement and rotation unless looking out a window or viewing outside reference points.
Networking implemented with Unity HLAPI allowing online multiplayer for players to join and control the ship’s systems assisting in running the ship.