Project ERUV: Spaceship captain prototype
A prototype in which you take command of a spaceship, along with a few other players, which due to the layout and different stations is not easily controlled by a single player.
Ship stations:
Station | Function |
---|---|
Logistics | The ships power plant and control. All other stations needed power to be diverted to them from this central location. |
Helm | Ship steering and throttle control. Features used to aid in control required various power levels minimums. |
Engineering | The ships engine and amount of thrust power. Additionally responsable for charging and firing warp jumps. |
Navigation | Scanner map and object readout. Objects can be scanned to provide further information such as station docking codes and ship manifest data. |
CommunicationsNot Implemented | Station to provide comms with stations and other ships in order to request docking, obtain missions, or demand surrender. |
MedicalNot Implemented | To provide healing and diagnosis for player all illness and injury |
Weapons | Combat targetting and energy weapon/missle control station |
ShieldsNot Implemented | Energy shield and defense control |
Features
Unit physics and rendering transitions ownership based on enclosed space. This enables the player on a moving ship/space station to be unaware of the object’s movement and rotation unless looking out a window or viewing outside reference points.
Networking implemented with Unity HLAPI allowing online multiplayer for players to join and control the ship’s systems assisting in running the ship.